#pragma once

#ifndef _BulletParticle_h_
#define _BulletParticle_h_

#include "../../Framework/Quad.h"

namespace MyGame {

using namespace Framework;

class BulletParticle :
            public Quad {
public:
    BulletParticle(Game* game);
    virtual ~BulletParticle(void);
    virtual void Draw(FLOAT timeDelta);
};

}

#endif
